We make GNU Backgammon use system-supplied DejaVu fonts instead of bundling Vera
fonts.  Thus stop building dynamically allocated paths for fonts.

Index: board3d/font3dOGL.c
--- board3d/font3dOGL.c.orig
+++ board3d/font3dOGL.c
@@ -104,19 +104,14 @@ RenderText(const char* text, FT_Library ftLib, OGLFont
 int
 CreateFontText(OGLFont* ppFont, const char* text, const char* fontFile, int pitch, float size, float heightRatio)
 {
-	char* filename;
-
 	FT_Library ftLib;
 	if (FT_Init_FreeType(&ftLib))
 		return 0;
 
-	filename = BuildFilename(fontFile);
-	if (!RenderText(text, ftLib, ppFont, filename, pitch, size, heightRatio)) {
-		outputerrf(_("Failed to create font from (%s)\n"), filename);
-		g_free(filename);
+	if (!RenderText(text, ftLib, ppFont, fontFile, pitch, size, heightRatio)) {
+		outputerrf(_("Failed to create font from (%s)\n"), fontFile);
 		return 0;
 	}
-	g_free(filename);
 	return !FT_Done_FreeType(ftLib);
 }
 #endif
